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Answer by Kiloblargh

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Yes. I'm making an iOS/Android/webplayer game for 2 players, and my networking is already working. "Without using any other services" is a tricky one. The most common noob solution is to use Unity's default Master Server. The problem is, it's only intended for testing, not guaranteed to be online every time you try to connect to it, and not meant to be used at the scale of a finished commercial game. Of course, most people never even finish their first multiplayer game and never achieve any amount of success or popularity if they do, so that never becomes an issue. If you have the resources to host your own Master Server, it is very easy to achieve step 2. If not, you still have to have your own domain and will have to use WWWForm calls to access PHP scripts to connect to an SQL database. That is what I'm doing but I can't give you much help (I have 11 different PHP scripts that are pretty specific to my game) so you'll just have to read all you can about PHP elsewhere, prepare for a headache and stock up on the coffee.

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